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Guide 11 · Rookie

Crack your first case in Europe

≈ 2 min read

A real Chief briefing, the Investigate submenu, and why the Crime Lab won't issue a warrant it can't stand behind.

Where in Europe Is Carmen Sandiego? (Brøderbund, 1988) narrows the map to 34 European nations, working with Interpol's database, and swaps the world almanac for Rand McNally's Concise Atlas of Europe plus a bundled Detective Guide covering flags, currencies and languages. The loop underneath is the familiar one, dressed for the continent.

01

Read the Chief's briefing

A contemporary review preserved a real example word for word: “Gumshoe John, this is the Chief. I have just received a call from the Netherlands. A year's harvest of tulip bulbs has been stolen by a masked male. Head for Amsterdam right away. You must track the thief to his hideout and arrest him. You must apprehend the thief by Tuesday, 3 p.m. Good luck, John!” Note the deadline lands on a specific day and hour, not a vague countdown.

02

Work the Investigate submenu at every stop

The main menu offers Investigate, Use Notebook, Visit Crime Lab, and Go (to the airport). Choosing Investigate opens three actions: Question Witness, Search Scene, and Call Tipster. Run through what's available before you decide the location has nothing left to give.

03

Log every witness detail in the Crimestopper's Notebook

Witnesses hand you traits, hair and eye colour, gender, a favourite movie or book, alongside destination clues like “he said he was going to spend the night somewhere between Nice and San Remo.” All of it goes in the Crimestopper's Notebook, the running dossier the game builds as you travel.

04

Cross-reference with the atlas and Detective Guide

Destination clues lean on European geography, flags, currencies and languages, exactly what the bundled Rand McNally atlas and the in-game Detective Guide are for. With 34 nations in play, a single clue rarely lands on one place, confirm with a second before you book the flight.

05

Let the Notebook feed the Crime Lab, then check before you fly

Visiting the Crime Lab runs your logged traits against the gang's dossiers. Register only some of the character clues and you risk a warrant for the wrong suspect, and without the right papers in hand, the game is explicit that the judge lets the criminal go free even if you catch up to them.

06

Sixteen cases, eleven ranks

The roster is fifteen V.I.L.E. thieves; only after all fifteen are behind bars does the sixteenth case put Carmen herself in your sights. Promotion runs on the same solve-cases-to-climb pattern as the rest of the series, Gumshoe up to Super Sleuth across eleven levels in all.